Reference: 8436554360475ES
Brand: Green Stuff World
Metal sheets for magnets
Metal sheets for magnets | Rubber Steel Sheet Self Adhesive
We use our own and third party cookies to collect information to improve our services and to analyze your browsing habits. If you continue browsing, you accept their installation. You can configure your browser to prevent their installation.
Required cookies
Always active
These cookies are strictly necessary for the operation of the site, you can disable them by changing the settings of your browser but you will not be able to use the site normally.
Cookies used
Functional cookies
These cookies provide necessary information to applications of the website itself or integrated by third parties, if you disable them you may find some problems in the operation of the page.
Cookies used
Performance cookies
These cookies are used to analyze the traffic and behavior of customers on the site, help us understand and understand how you interact with the site in order to improve performance.
Cookies used
Guided cookies
These cookies can be from the site itself or from third parties, they help us to create a profile of your interests and to offer you advertising aimed at your preferences and interests.
Cookies used
The user is informed that he/she has the possibility of configuring his/her browser so that he/she is informed of the reception of cookies, being able, if he/she so wishes, to prevent them from being installed on his/her hard drive.
Below we provide links to various browsers, through which you can make such configuration:
Firefox from here: https://support.mozilla.org/es/kb/Deshabilitar cookies de terceros
Chrome from here: https://support.google.com/chrome/answer/95647?hl=es
Internet Explorer from here: https://support.microsoft.com/en-us/windows/manage-cookies-in-microsoft-edge-view-allow-block-delete-and-use-168dab11-0753-043d-7c16-ede5947fc64d
Safari from here: https://support.apple.com/es-es/guide/safari/sfri11471/mac
Opera from here: https://help.opera.com/en/latest/web-preferences/#cookies
Reference: 8436554360475ES
Brand: Green Stuff World
Metal sheets for magnets | Rubber Steel Sheet Self Adhesive
Reference: 8436554365050ES
Brand: Green Stuff World
Instant glue | CA glue
Reference: 5035167000490ES
Brand: Green Stuff World
Milliput Standard Yellow Grey - Epoxy putty for all kinds of applications.
Reference: 8435646509365ES
Brand: Green Stuff World
Black Plastic Bases | Black plastic base adapters 20-25mm
Critical Role has made a significant step in the world of tabletop RPGs with the launch of Daggerheart. While it shares some foundations with Dungeons & Dragons (D&D), this fantasy RPG introduces innovative mechanics and a narrative-focused approach.
Where D&D balances combat, exploration, and social interactions, Daggerheart prioritizes character decisions and story, offering a distinct experience for players seeking deeper narrative engagement. If you come from the D&D world, it’s important to note that Daggerheart is not just a clone of the classic game. There are significant differences in mechanics, conflict resolution, and storytelling focus. Below, we explore the main divergences by comparing Daggerheart vs D&D to help you get familiar with this new role-playing system.
One of the main differences in Daggerheart vs D&D is the dice system. Both resolve actions using dice, adding a character modifier. In D&D, dice rolls determine success or failure in actions such as attacks, spellcasting, or maneuvers. The d20 is the system’s core: higher numbers indicate better outcomes.
For example, if your character in D&D tries to jump a wall, you roll a d20 and add your ability modifier, such as Athletics. Secondary dice (d4, d6, d8, d10, d12) calculate damage, magical effects, and other variables.
Daggerheart follows a similar principle but with a narrative twist introducing a risk-and-reward system. It uses two 12-sided board game dices: one represents Hope and the other Fear. Each significant character action is resolved by rolling both dice, combining the results to produce positive, negative, or mixed outcomes depending on the situation.
After rolling, it’s important to indicate which die shows the higher number. For instance, if Hope shows 9 and Fear 4, the total is 13 with Hope. Therefore, a roll has four possible results instead of the two (success or failure) used in D&D:
Unlike D&D’s binary approach, Daggerheart transforms every roll into a balance of fortune and misfortune, where even failure can enrich the narrative and provide new opportunities for the Dungeon Master.
In D&D, characters are chosen from fantasy races: humans, elves, dwarves, halflings, half-elves, and others. Each race provides stat bonuses and special traits such as darkvision or racial abilities. These differences impact combat, exploration, and magic performance.
In Daggerheart, races are called “Ancestors.” While including classics like humans and elves, new options like fairies or clanks are added. Each Ancestor grants unique abilities affecting character capabilities. Players can also combine Ancestors to create mixed-lineage characters, reflecting rich cultural and biological diversity. This allows deeper customization and richer narratives in gameplay.
Comparing Daggerheart vs D&D, one cannot ignore the removal of combat initiative in the new RPG. Initiative in D&D determines the order of actions in combat, with each player and enemy rolling a d20 plus Dexterity modifiers, establishing a clear, strategic turn order.
Daggerheart does not use traditional tactical combat. Conflicts are resolved narratively, and players can act whenever they choose. Enemies also act without a fixed order; the DM usually responds when a player rolls with Fear or fails an action.
Distance measurement also differs. In D&D, distances are precisely measured in feet or squares for grid maps:
In Daggerheart, distances are narrative categories:
Exact distances are indicative; narrative is priority, and the DM decides the final reach.
D&D lacks a formal stress system; characters manage hit points, spells, and resources. Optional rules may include fatigue, but there’s no official numeric stress metric. Daggerheart introduces stress or emotional load points. Each difficult situation, dilemma, or risk increases character stress, influencing future decisions and narrative depth.
In D&D, domains are linked to cleric subclasses, representing aspects a deity controls: peace, magic, life, war, etc. Daggerheart assigns Domains to each player based on class. Domains may overlap between classes, allowing shared abilities. Each Domain grants Domino Cards with unique spells, actions, and abilities.
Both games have skill systems, but implemented differently. D&D has an extensive skill system that improves with level progression. Daggerheart lacks traditional numeric skills, replaced by an Experience system where characters use a word or phrase representing a skill set. Players select two Experiences at the start with their DM. Later, they can add a modifier to their Hope die when appropriate, connecting skills to personal narrative in a flexible, open way.
In D&D, the story is guided by the Dungeon Master (DM), who presents scenarios, enemies, and challenges. Players influence the narrative through decisions, interactions, and exploration. Strategy and narrative are intertwined: defeating foes or completing missions drives story progression.
Daggerheart is story-focused, co-created by all players. The Hope and Fear mechanic reflects how actions affect characters and story, prioritizing emotional experience over strategy.
The board is key for immersion, featuring a wide range of fantasy furniture and scenery, such as DnD coins, dungeon tiles, Dungeon silicone mold, and countless bits to enrich the environment (stairs, cauldrons, chests, cages, torches, candles, etc.).
In conclusion, comparing Daggerheart vs D&D shows both offer full TTRPG experiences but with different approaches. Both emphasize cooperation and shared storytelling, but differ in conflict resolution, progress measurement, and narrative weight. Choice depends on the experience players seek: strategic and tactical in D&D, or emotional and narrative in Daggerheart.
All trademarks, logos, and product names mentioned, including but not limited to Critical Role, Daggerheart, Dungeons & Dragons (D&D), and any other titles, are the property of their respective owners. The use of these names in this text is for informational and descriptive purposes only, with no intention of infringing on intellectual property rights, copyrights, or trademarks.
This content is not sponsored, authorized, endorsed, or affiliated with any of the owners of the aforementioned brands, nor does it imply any commercial relationship with them. Any reference is made solely to aid the reader's understanding within the context of informational content for miniature wargaming enthusiasts.
Furthermore, Green Stuff World is not associated, licensed, affiliated, or authorized by the creators or owners of Critical Role or any other brands mentioned. The mention of Green Stuff World is solely provided as an example of a general supplier of accessories and materials for modelling and wargames.
This text is provided for informational purposes only and is not intended to substitute, replicate, or compete with the official products or services of any registered brand.
Share this content
Related products
Magic Cauldrons for 3mm LEDs 1:48
Campfires for 3mm LEDs 1:48-1-35
Dungeon DnD coins 1:48-1:35
Chests 1:48-1:35
Dungeon Silicone mold
Dungeon Tiles 25mm
Dungeon Tiles 32mm
Resin Candles 1:48-1:35
Skull Cult with candles 1:48
5x D20 20mm Dice - Blue White
5x D20 20mm Dice - Blue Swirl
5x D20 20mm Dice - Amber Swirl
5x D20 20mm Dice - Purple Swirl
5x D20 20mm Dice - Lime Swirl
5x D20 20mm Dice - Orange
5x D20 20mm Dice - Black
5x D20 20mm Dice - Red Swirl
5x D20 20mm Dice - Pink - Grey
5x D20 20mm Dice - Pink Swirl
5x D20 20mm Dice - Green Swirl