PROJECTSPainted figures, sculptures and scale modeling projects

Physical texturing of large surfaces

In this tutorial I will show the method I use to completely texturize a surface, both physically and with paint, to simulate extreme wear effects.

In the ork plane of the photos the whole fuselage is textured in this way, although for the tutorial I have done it a little more pronounced, to make it more illustrative.

Category: Modelados y escultura Texturas

Process

We start with a large, smooth piece with several details (in fact, it is one of the pieces that I had left when assembled the airplane)

x0

The next step is to cover the entire surface of my classic mix of water, PVA glue, talc powder and sand as thin as possible (50% talc and sand, and 50% water and PVA glue).

The amount of the mix that we put will give us the thickness and appearance of the texturing, and it depends entirely on our taste. In this example, as I said, it is quite thick and aggressive, while on the plane it is thinner.

x1

This is the appearance once dry:

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We can now proceed to painting, starting with a black basecoat.

x5

Now I give a series of layers of highlighting with an aggressive stippling with a rather thick brush. The sequence is the following:

Siena Denso

x6

Evil Sunz Scarlett (two layers)

x7x8

Troll Slayer Orange (two layers)

x9x10

Now, instead of stippling, I give a couple of more or less diluted layers of Troll Slayer Orange + yellow (70-30), in the area that I want to highlight and define more (the front in this case)

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I repeat the same step as the previous one, adding a bit of bone to the mixt and reinforcing with light the most frontal part, as well as elements or protruding lines.

x12

The next step is to shade with generous glazes of dark green, in the areas opposite to those I have illuminated in the previous step. I have used green tones for being complementary colors to the reds and oranges already used, to reinforce the contrast created.

x13

Now, to reinforce even more that contrast, I use a turquoise with a bit of bone in some of the shadow areas and other parts, like rivets. Also, it gives more chromatic richness

x14

Finally, I profile the edges with pure bone (or even white), to define well the main angles and planes.

x15x16x17

And that's it, here I leave some pictures of the finished plane.

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Anonymous User 2018-08-06 01:23:41

Gracias, me alegro de que te guste.nnLa técnica del punteado consiste, como indica el nombre, en una forma de iluminar, mediante el "golpeo" repetitivo con la punta del pincel por la superficie que queremos iluminar, para dejar un aspecto irregular y simular textura. En este caso de superficies grandes, he usado un pincel grande tambien (del 6), cortando un poco la punta para tener un pincel con una punta más chata y que cubre mas superficie al puntear. En youtube debe haber ejemplos seguro, intenta buscar con "stippling" y "dotting" . Saludos

Anonymous User 2018-08-04 02:22:20

Felicidades, sencillamente increíble!

Anonymous User 2018-08-03 10:43:10

Perdón por mi ignorancia, pero como es la técnica de punteado con pinceles?rnLa verdad es queda chulisimo el efecto

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