Now I begin to work in a more specific way: any area of main armor plates shall be illuminated by successive dotting, beginning with bone + some brown, and reaching pure white in light points edges and borders. Here only I worked the body frame.
Another thing I've started to do is give small touches of color to create contrast, in this case turquoise: cold color and complementary to the overall scheme of browns, oranges and bone color. And it is perfect to simulate other types of oxides, so I will apply it in rivets and other elements (such the spikes). The turquoise will also give the ork head (which will be painted in a very saturated and vivid green) some common tones, so it does not look like one very isolated element.
Here there is already progress on two fronts:
- Shadowing the plates of the armor, using soft glazes of dark browns and oranges. With this, on the one hand I create more contrast and the other it softens much the effect of textured created by dotting, making it much smoother. If necessary, I re-light some parts.
- I painted the details (head, skulls, spikes) and continued with the turquoise spots around.
Another task is shading all parts of the armor that are not the plates themselves: gears, internal areas and so. I do this with several layers of diluted black paint. It will not totally cover all the light effects created with the airbrush, but give a much darker finish. And also creates a strong contrast with the clearer plates and main elements.
In the mechanisms and gears areas, I´ll use a Non Metallic Metal (NMM) effect based in steel/greased tones. Exceptionally, there is no rust in these parts: everything is based on dramatic contrasts of white, black and gray, and then a very thin layer of reddish-brown colors at last (to maintain overall tones).
Very important here to be aggressive in outlining edges and points of light in bolts: I'm looking for maximum sharpness and contrast of the structures, so I do with pure white. And of course, the external faces are much clearer and illuminated than internal ones.
For painting the rest of the armor plates, I repeat the same steps:
- Highlight with dotting.
- Shading and giving reddish tones with glazes.
- Outlining on edges with bone + white.
- Little touches of turquoise in some specific places.
- Painted of extra details.
I painted the glyphs in a very saturated red tone, to have a primary color in the miniature, which combine very well with predominating browns and oranges.
I also painted the "shoes" with the same NMMs scheme used in the gears (they lack of dirt and mud, something I´ll do at the end of the process).
Another side view of the miniature: